AI Insights · Timothy · October 2022
Top 5 Casual Games Performance in Chile, Q3 2022
Analyzing the performance of top casual games in Chile during Q3 2022, including metrics on downloads, revenue, and active users.
During the third quarter of 2022, the top casual games in Chile showed varied performance across downloads, revenue, and active users. Below, we delve into the specifics of each game's metrics.
Subway Surfers maintained a consistent performance in Q3 2022. Weekly downloads started at around 30K in late June and gradually decreased to about 19K by the end of September. Weekly revenue fluctuated, peaking at approximately $1K at the end of June, and dropping to $511 by the end of the quarter. The game had a substantial number of weekly active users, starting at nearly 672K and slightly declining to around 597K by the end of September.
STAR: Super Twisted Arena Run experienced a notable decrease in weekly downloads, from 22K at the start of the quarter to about 16K by the end. Weekly revenue remained relatively stable, ranging from $68 to $124 throughout the quarter. The game saw a decline in weekly active users, starting at nearly 36K and ending the quarter at about 36K, despite some fluctuations.
For Among Us!, weekly downloads decreased from approximately 36K in late June to around 12K by the end of September. Weekly revenue showed a downward trend, starting at $400 and ending at $319. The game’s weekly active users also declined, starting at around 67K and decreasing to about 38K by the end of the quarter.
Geometry Dash Lite had a relatively stable performance in terms of weekly downloads, starting at around 19K and increasing to about 26K by the end of September. Weekly revenue varied, peaking at $1.1K in mid-September. Weekly active users remained steady, starting at approximately 266K and ending at around 279K.
Lastly, BitLife Español showed significant fluctuations in weekly downloads, starting at about 27K and ending at around 23K. Weekly revenue had an upward trend, peaking at $3.2K in mid-September. The game saw an increase in weekly active users, starting at around 64K and ending the quarter at about 102K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.